What do paladins need stats
Pack Tactics is still great, and Sunlight Sensitivity is still a pain, but Pack Tactics conveniently provides a way to negate it. The biggest problem for kobold paladins is that just one increase is a hard prospect for a MAD class.
Sunlight Sensitivity is a pain, too. Hungry Jaws is neat, but if you want temporary hit points you can cast Heroism. Among the better aquatic options, Leviathan Will provides a robust defensive option against a long list of harmful status conditions which any adventurer is sure to face.
However, beware the Tank Fallacy. Default Rules : Strength increase, two great skills, and Leviathan Will.
Note that errata has corrected the multiple versions of the Orc to all provide the same traits. The Intelligence decrease has been removed, and the Primal Intuition now allows selecting two skills from a list.
Aggressive is nice, but probably not worth what you give up to get it. The innate spellcasting is Charisma-based, which works really well for the Paladin. The Flames of Phlegethos racial feat is tempting if you really enjoy Searing Smite, but probably not worth the feat. Default Rules : Strength and natural armor are great, but once you can afford full plate armor the Tortle will fall behind. Like the half-elf, having three increases is great for the Paladin since they need three high ability scores.
The innate spellcasting is Charisma-based, which is nice, but the spells are terrible. Setting-specific races are address below.
Talk to your DM about what races are allowed in your game. Consider a race which can cast Disguise Self as an innate spell like the Glasya Tiefling instead. Consider other options like the Verdan and the Yuan-Ti Pureblood instead. You can move the Constitution increase around, but increasing Constitution is still the best way to use that increase.
Default Rules : Constitution, a flexible ability increase, a pile of useful resistances that cover things that front-lint martial characters frequently face, and a bonus to AC which puts you ahead of every other heavyily-armored character in the game.
A warforged paladin with full plate armor, a shield, and the Defensive fighting style sits at 22 AC without magic items or spells, making you nearly untouchable.
While the design intent for Dragonmarks was that they would offer some innate spellcasting for everyone, every dragonmark includes an expanded spell list which is arguably a more significant benefit than most of the provided racial traits.
Dragonmark traits replace some of your normal racial traits, as described in the entry for each Dragonmark. Expect to rely primarily on your initial charge into melee to make a big impact. Default Rules : A good option for an aggresive melee build, but the Centaur is most effective when using hit-and-run tactics to repeatedly charge and get additional attacks on their Bonus Action, which is an unusual tactic for the Paladin.
Customized Origin : The natural armor is useless for the Paladin, and half of Loxodon Serenity is obsolete when you become immune to fear. Default Rules : With neither a Strength nor Charisma increase, the Loxodon has a lot of ground to make up before it can compete with other race options. A great choice for a Strength-based build, especially since the Paladin has relatively few options to use their Bonus Action. Vedalken Dispassion provides an additional layer of protection on mental saves, making you borderline immune to Wisdom and Charisma saving throws, and even decent at Intelligence saves once you add Aura of Protection.
Daunting Roar provides a great crowd control effect, and since the DC is Constitution-based it should be reasonably reliable. Default Rules : Strength and Constitution are great, and you can get Perception proficiency, and Daunting Roar is a great crowd control effect for a class which is frequently in the thick of things with few options for handling crowds.
Wildemount elves share the core traits of PHB elves, but Wildemount adds two new subraces. See above for more information on other elf subraces. Wildemount halflings share the core traits of PHB halflings, but Wildemount adds a new subrace. See above for information on other halfling subraces. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices.
Racial feats are discussed in the Races section, above. Paladins make an excellent Face, but with only Persuasion on their skill list you will want to find Deception and Intimidation from your background.
Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. New Currencies. New Reputations. New Zones. Class Changes. Profession Changes. Leveling Changes. Covenants, Soulbinds, and Conduits. How to Change Covenant? Covenant Adventures. Renown Reputation. Soulbind Calculator.
Runecarving: Crafting Legendary Items. Runecarving Guide. Base Items. DK Legendary Powers. DH Legendary Powers. Druid Legendary Powers. Hunter Legendary Powers. Mage Legendary Powers. Monk Legendary Powers. Paladin Legendary Powers. Priest Legendary Powers. Rogue Legendary Powers. Shaman Legendary Powers. Warlock Legendary Powers. Warrior Legendary Powers. Torghast, Tower of the Damned. Torghast Overview. Torghast Strategy Guide. Scoring System. Adamant Vaults. Box of Many Things.
Twisting Corridors. Phantasma Currency. Special Events. PATCH 9. General Class Changes. Death Knight Changes. Demon Hunter Changes. Druid Changes. Hunter Changes. Mage Changes. Monk Changes. Paladin Changes. Priest Changes. Rogue Changes. Shaman Changes. Warlock Changes. Warrior Changes. Sanctum of Domination. Shards of Domination. Torghast for Patch 9. Death's Advance. Archivist's Codex. How to Unlock Flying. Mor'geth World Boss.
Strength should be your highest statistic with your second highest being Constitution. This should enable you to win any bar fights your party happens to start. Follow this template to prioritize your stats:. Just like other classes, the type of Oath you choose at 3rd level, will start to define other choices like your Fighting Style at 2nd level , so you should go into your Paladin with an idea of how this will play. Each oath has a cool list of tenets that Paladins who take on that oath must aspire to live by, as well as a list of spells.
Keep that chart handy because you can start roleplaying these tenets starting at level 1. The Oath of Devotion is a typical white knight style character who is bound to the ideals of justice, virtue, and order.
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